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azuL
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Sujet du message: Problème PackSound Posté: Mer Jan 12, 2011 9:53 pm |
N00B |
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Enregistré le: Mer Jan 12, 2011 9:42 pm Messages: 5
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Bonjour à tous,
Je me permet de creer un topic au sujet des packs sons sur mon serveur. J'ai loué un serveur, et j'aimerais mettre un packs sons creer par moi-même, j'ai pris un pack sons (anglais) et j'ai tout enlever, et tout refait à la main. Quand tous ça fini, je test sur mon serveur. Les sons installés sont bien affiché dans le menu du chat. Mais un seul problème, les sons ne s'execute pas. Donc j'aimerais savoir si un de vos admins serait me répondre. PS: j'ai essayer de faire un /exec (/exec chemin_du_fichier/son.wav), ensuite ca me marque execing chemin_du_fichier/son.wav et en dessous "unknown command ID3". J'ai cherche ce fameux "ID3", et je l'ai finalement trouvé. Il provient du .wav (sur winrar, clic droit sur le .wav, visualiser le fichier. Le "ID3" est inscrit au tout début du texte.
Voilà, Si vous voulez verifié mes packs sons si vous voulez voir si j'ai pas copier sur les votre, demandez moi l'ip du serveur via mp pour évitez les pubs.
Merci d'avance, Cordialement,
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Darkhost
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Sujet du message: Re: Problème PackSound Posté: Jeu Jan 13, 2011 11:32 am |
Admin Gentil |
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Enregistré le: Ven Oct 13, 2006 6:10 pm Messages: 4701 Localisation: GoldRush
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Salut azuL,
Peux tu nous fournir ton pack de son ? Je ne suis pas un expert mais je pourrai toujours regarder ce qu'il y a dedans. Ou alors sinon, peux nous écrire ici l'arborescence de tes fichiers sons (avec leurs noms) et le contenu des fichiers script où tu les exécutes.
_________________
Se connecter au serveur LIFE :/connect et.clan-life.com
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azuL
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Sujet du message: Re: Problème PackSound Posté: Jeu Jan 13, 2011 1:26 pm |
N00B |
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Enregistré le: Mer Jan 12, 2011 9:42 pm Messages: 5
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Salut, merci de vos réponses, Dark, je te passe mon pack son par mp. C'est sympa de regarder mon problème merciii Je vais te donné les fichiers et dossiers inclu dans le pack son. Intro -> pour les son quand quelqu'un d'un certain level ce connecte. scripts -> wm_axis_chat.voice ; wm_allied_chat.voice sound -> contient les '.wav' ui -> contient wm_quickmessage alt Intro -> Pour les sons quand quelqu'un ce connect, il ne s'execute pas car c'est un fichier stéréo, pas besoin d'aide pour ça je peux cherché sur le web scripts -> aucun bleme -> sound -> contien exactement : -fun -> chat_menu1 ; chat_menu2 ; chat_menu3 - misc -> vote.wav -vo -> genaral -> allies ; axis -> hq_30seconds.wav Maintenant, je vais vous expliquer ce que contient les 3 dossiers (chat_menu1, 2 et 3) chat_menu1 -> voix_afk -> 28-08-08_afk.wav voix_allies -> allies.wav voix_amende -> amende.Wav voix_balai -> balai.wav voix_bennyhill -> benny.wav voix_bonjour -> bonjourami.wav voix_chgmap -> chgmap.wav voix_manoeufr -> manoeu.wav voix_rampant -> rampant.wav voix_regle -> regle.wav Chat_menu2 -> voix_aimbot -> aimbot_0_.wav voix_aplusmunition -> a_plus_munitions.wav voix_arretouban -> arretouban.wav voix_cavabien -> cavabien.wav voix_chut -> chut.wav voix_doigt -> doigts.Wav voix_lourdeau -> loudreau.wav voix_music ->soupeauxchoux.wav ; aperotime.wav ; pakito.Wav voix_pine -> pine.wav voix_sandwich -> sandwich.wav Voilà, j'ai tout marquer. Merci :D EDIT: Je n'arrive pas à te l'envoyez via mp, ni dans le topic, sur le topic, il disent l'extension pk3 n'ets pas autorisé :/ je ne sai spas comment je vais te le passé lol
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Darkhost
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Sujet du message: Re: Problème PackSound Posté: Jeu Jan 13, 2011 2:44 pm |
Admin Gentil |
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Enregistré le: Ven Oct 13, 2006 6:10 pm Messages: 4701 Localisation: GoldRush
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Salut, Pour me l'envoyer par MP il faut que tu changes l'extension .pk3 en .zip (ou .rar) en renommant l'extension. Si ça ne passe pas, tu peux toujours essayer megaupload avec un compte gratuit et l'uploader. Tu peux peut être mettre (dans la balise le contenu d'un de tes script "wm_axis_chat.voice" et "wm_quickmessage alt". Je suis en déplacement ce soir et demain, je regarderai ton fichier ce WE. Mais avec les informations que tu as mis ici, peut être que certains verront ce qui cloche avant que je réponde (j'espère trouver ce qui coince, c'est souvent une toute petite erreur).
_________________
Se connecter au serveur LIFE :/connect et.clan-life.com
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azuL
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Sujet du message: Re: Problème PackSound Posté: Jeu Jan 13, 2011 6:41 pm |
N00B |
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Enregistré le: Mer Jan 12, 2011 9:42 pm Messages: 5
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Ok no probleme, voici le "wm_axis_chat.voice" ////////////////////////////////////////////// // quickchat script for axis player // // last edited by ~EjC~|SnooP:> // //////////////////////////////////////////////
male
//////////////////////// // wm_quickstatements // ////////////////////////
PathCleared { sound/chat/axis/11a.wav "Path cleared." sound/chat/axis/11b.wav "Path cleared." }
EnemyWeak { sound/chat/axis/12a.wav "The enemy is weakened." sound/chat/axis/12b.wav "The enemy is weakened." }
AllClear { sound/chat/axis/13a.wav "All clear." sound/chat/axis/13b.wav "All clear." }
Incoming { sound/chat/axis/14a.wav "Incoming!" sound/chat/axis/14b.wav "Incoming!" }
FireInTheHole { sound/chat/axis/15a.wav "Fire in the hole!" sound/chat/axis/15b.wav "Fire in the hole!"
}
OnDefense { sound/chat/axis/16a.wav "I'm on defense." sound/chat/axis/16b.wav "I'm on defense." }
OnOffense { sound/chat/axis/17a.wav "I'm on offense." sound/chat/axis/17b.wav "I'm on offense." }
TakingFire { sound/chat/axis/18a.wav "Taking fire!" sound/chat/axis/18b.wav "Taking fire!" }
MinesCleared { sound/chat/axis/19a.wav "Mines cleared." sound/chat/axis/19b.wav "Mines cleared." }
EnemyDisguised { sound/chat/axis/10a.wav "Enemy in disguise." sound/chat/axis/10b.wav "Enemy in disguise." }
////////////////////// // wm_quickrequests // //////////////////////
Medic { sound/chat/axis/21a.wav "Need a Medic!" sprites/voiceMedic sound/chat/axis/21b.wav "Need a Medic!" sprites/voiceMedic
}
NeedAmmo { sound/chat/axis/22a.wav "I need ammo!" sprites/voiceAmmo
}
NeedBackup { sound/chat/axis/23a.wav "I need backup!" sound/chat/axis/23b.wav "I need backup!"
}
NeedEngineer { sound/chat/axis/24a.wav "We need an engineer!" sound/chat/axis/24b.wav "We need an engineer!" }
CoverMe { sound/chat/axis/25a.wav "Need covering fire!" sound/chat/axis/25b.wav "Need covering fire!" sound/chat/axis/25c.wav "Cover me!" sound/chat/axis/25d.wav "Cover me!"
}
HoldFire { sound/chat/axis/26a.wav "Hold your fire!" sound/chat/axis/26b.wav "Hold your fire!" }
WhereTo { sound/chat/axis/27a.wav "Where to?" sound/chat/axis/27b.wav "Where to?" }
NeedOps { sound/chat/axis/28a.wav "We need Covert Ops!" sound/chat/axis/28b.wav "We need Covert Ops!" }
////////////////////// // wm_quickcommands // //////////////////////
FollowMe { sound/chat/axis/31a.wav "Follow me!" sound/chat/axis/31b.wav "Follow me!" }
LetsGo { sound/chat/axis/32a.wav "Let's go!" sound/chat/axis/32b.wav "Let's go!" }
Move { sound/chat/axis/33a.wav "Move!" }
ClearPath { sound/chat/axis/34a.wav "Clear the path!" sound/chat/axis/34b.wav "Clear the path!" }
DefendObjective { sound/chat/axis/35a.wav "Defend our objective!" sound/chat/axis/35b.wav "Defend our objective!" }
DisarmDynamite { sound/chat/axis/36a.wav "Disarm the dynamite!" sound/chat/axis/36b.wav "Disarm the dynamite!" }
ClearMines { sound/chat/axis/37a.wav "Clear the mines!" sound/chat/axis/37b.wav "Clear the mines!" }
ReinforceDefense { sound/chat/axis/38a.wav "Reinforce the defense!" sound/chat/axis/38b.wav "Reinforce the defense!" }
ReinforceOffense { sound/chat/axis/39a.wav "Reinforce the offense!" sound/chat/axis/39b.wav "Reinforce the offense!" }
////////////////// // wm_quickmisc // //////////////////
Affirmative { sound/chat/axis/41a.wav "Ja!" sound/chat/axis/41b.wav "Jawohl!" sound/chat/axis/41c.wav "Affirmative!!"
}
Negative { sound/chat/axis/42a.wav "Negative!" sound/chat/axis/42b.wav "Nein!" sound/chat/axis/42c.wav "Nein!"
}
Thanks { sound/chat/axis/43a.wav "Danke!" sound/chat/axis/43b.wav "Danke!" sound/chat/axis/43c.wav "Danke sehr!" }
Welcome { sound/chat/axis/44a.wav "You're welcome." sound/chat/axis/44b.wav "Bitte sehr." sound/chat/axis/44c.wav "Kein problem." }
Sorry { sound/chat/axis/45a.wav "Sorry!" sound/chat/axis/45b.wav "Sorry!" }
Oops { sound/chat/axis/46a.wav "Oops!" sound/chat/axis/46b.wav "Oops!" }
//////////////////// // wm_quickglobal // ////////////////////
Hi { sound/chat/axis/54a.wav "Hallo!" sound/chat/axis/54b.wav "Hallo!" sound/chat/axis/54c.wav "Hallo!" }
Bye { sound/chat/axis/55a.wav "Auf wiedersehen." sound/chat/axis/55b.wav "Auf wiedersehen." sound/chat/axis/55c.wav "Auf wiedersehen." }
GreatShot { sound/chat/axis/56a.wav "Great shot!" sound/chat/axis/56b.wav "Great shot!" }
Cheer { sound/chat/axis/57a.wav "Oh yes!" sound/chat/axis/57b.wav "Wunderbar!" sound/chat/axis/57c.wav "Excellent!" sound/chat/axis/57d.wav "Excellent!" sound/chat/axis/57e.wav "Jahaa!" sound/chat/axis/57f.wav "Sehr gut!" sound/chat/axis/57g.wav "Sehr gut!" sound/chat/axis/57h.wav "Wunderbar!" }
///////////////////// // wm_quickglobal2 // /////////////////////
GoodGame { sound/chat/axis/586a.wav "Good game!" sound/chat/axis/586b.wav "Good game!" }
/////////////////////// // wm_sayplayerclass // ///////////////////////
IamSoldier { sound/chat/axis/61a.wav "I'm a soldat." sound/chat/axis/61b.wav "I'm a soldat." }
IamMedic { sound/chat/axis/62a.wav "I'm a medic." sound/chat/axis/62b.wav "I'm a medic." }
IamEngineer { sound/chat/axis/63a.wav "I'm an engineer." sound/chat/axis/63b.wav "I'm an engineer." }
IamFieldOps { sound/chat/axis/64a.wav "I'm a field op." sound/chat/axis/64b.wav "I'm a field op." }
IamCovertOps { sound/chat/axis/65a.wav "I'm a covert op." }
//////////////////// // wm_quickattack // ////////////////////
DestroyPrimary { sound/chat/axis/71a.wav "Destroy primary objective!" sound/chat/axis/71b.wav "Destroy primary objective!" }
DestroySecondary { sound/chat/axis/72a.wav "Destroy secondary objective!" sound/chat/axis/72b.wav "Destroy secondary objective!" }
DestroyConstruction { sound/chat/axis/73a.wav "Destroy construction!" sound/chat/axis/73b.wav "Destroy construction!" }
RepairVehicle { sound/chat/axis/75a.wav "Repair the vehicle!" sound/chat/axis/75b.wav "Repair the vehicle!" }
DestroyVehicle { sound/chat/axis/76a.wav "Disable the vehicle!" sound/chat/axis/76b.wav "Disable the vehicle!" }
EscortVehicle { sound/chat/axis/77a.wav "Escort the vehicle!" sound/chat/axis/77b.wav "Escort the vehicle!" }
//////////////////////// // wm_quickobjectives // ////////////////////////
CommandAcknowledged { sound/chat/axis/81a.wav "Command acknowledged!" sound/chat/axis/81b.wav "Command acknowledged!" }
CommandDeclined { sound/chat/axis/82a.wav "Command declined!" sound/chat/axis/82b.wav "Command declined!" }
CommandCompleted { sound/chat/axis/83a.wav "Command completed!" sound/chat/axis/83b.wav "Command completed!" }
ConstructionCommencing { sound/chat/axis/84a.wav "I'm constructing!" sound/chat/axis/84b.wav "I'm constructing!" }
/////////////////////// // wm_quickfireteams // ///////////////////////
FTAttack { sound/chat/axis/98a.wav "Attack!" sound/chat/axis/98b.wav "Attack!" sound/chat/axis/98c.wav "Attack!"
}
FTFallBack { sound/chat/axis/99a.wav "Fall back!"
}
////////////////////////////// // wm_quickfireteamssoldier // //////////////////////////////
FTCoverMe { sound/chat/axis/25c.wav "Cover me!" sound/chat/axis/25d.wav "Cover me!"
}
FTCoveringFire { sound/chat/axis/25a.wav "Covering fire!" sound/chat/axis/25b.wav "Covering fire!" }
FTMortar { sound/chat/axis/911a.wav "Deploy mortar!" sound/chat/axis/911b.wav "Deploy mortar!" }
//////////////////////////// // wm_quickfireteamsmedic // ////////////////////////////
FTHealSquad { sound/chat/axis/921a.wav "Heal the squad!" sound/chat/axis/921b.wav "Heal the squad!" }
FTHealMe { sound/chat/axis/922a.wav "Heal me!" sprites/voiceMedic sound/chat/axis/922b.wav "Heal me!" sprites/voiceMedic }
FTReviveTeamMate { sound/chat/axis/923a.wav "Revive team mate!" sound/chat/axis/923b.wav "Revive team mate!" }
FTReviveMe { sound/chat/axis/924a.wav "Revive me!" sprites/voiceMedic sound/chat/axis/924b.wav "Revive me!" sprites/voiceMedic }
/////////////////////////////// // wm_quickfireteamsengineer // ///////////////////////////////
FTDestroyObjective { sound/chat/axis/931a.wav "Destroy the objective!" sound/chat/axis/931b.wav "Destroy the objective!" }
FTRepairObjective { sound/chat/axis/932a.wav "Repair objective!" sound/chat/axis/932b.wav "Repair objective!" }
FTConstructObjective { sound/chat/axis/933a.wav "Construct objective!" sound/chat/axis/933b.wav "Construct objective!" }
FTDisarmDynamite { sound/chat/axis/36a.wav "Disarm the dynamite!" sound/chat/axis/36b.wav "Disarm the dynamite!" }
FTDeployLandmines { sound/chat/axis/934a.wav "Deploy landmines!" sound/chat/axis/934b.wav "Deploy landmines!" }
FTDisarmLandmines { sound/chat/axis/935a.wav "Disarm landmines!" sound/chat/axis/935b.wav "Disarm landmines!" }
/////////////////////////////// // wm_quickfireteamsfieldops // ///////////////////////////////
FTCallAirStrike { sound/chat/axis/941a.wav "Call an airstrike!" sound/chat/axis/941a.wav "Call an airstrike!" }
FTCallArtillery { sound/chat/axis/942a.wav "Call in artillery!" sound/chat/axis/942b.wav "Call in artillery!" }
FTResupplySquad { sound/chat/axis/944a.wav "Resupply the squad!" sound/chat/axis/944b.wav "Resupply the squad!" }
FTResupplyMe { sound/chat/axis/945a.wav "Resupply me!" sprites/voiceAmmo sound/chat/axis/945b.wav "Resupply me!" sprites/voiceAmmo }
//////////////////////////////// // wm_quickfireteamscovertops // ////////////////////////////////
FTExploreArea { sound/chat/axis/951a.wav "Explore the area!" sound/chat/axis/951b.wav "Explore the area!" }
FTCheckLandmines { sound/chat/axis/952a.wav "Check for landmines!" sound/chat/axis/952b.wav "Check for landmines!" }
FTSatchelObjective { sound/chat/axis/931a.wav "Destroy the objective!" sound/chat/axis/931b.wav "Destroy the objective!" }
FTInfiltrate { sound/chat/axis/953a.wav "Infiltrate!" sound/chat/axis/953b.wav "Infiltrate!" }
FTGoUndercover { sound/chat/axis/954a.wav "Go undercover!" sound/chat/axis/954b.wav "Go undercover!" }
FTProvideSniperCover { sound/chat/axis/955a.wav "Provide sniper cover!" sound/chat/axis/955b.wav "Provide sniper cover!" }
//////////////////////////////// // Chat_menu1 // ////////////////////////////////
AFK { sound/fun/chat_menu1/voix_afk/28-08-08_afk.wav "^4*^7*^1*^$AFK^1*^7*^4*" }
Allies { sound/fun/chat_menu1/voix_allies/allies.wav "^Allies" }
Amende { sound/fun/chat_menu1/voix_amende/amende.wav "^2Amende." }
Balai { sound/fun/chat_menu1/voix_balai/balai.wav "^3Balai" }
Benny Hill { sound/fun/chat_menu1/voix_bennyhill/bennyhill.wav "^4Benny Hill" }
Bonjour { sound/fun/chat_menu1/voix_bonjour/bonjourami.wav "^5Salut !!!" }
Change Map { sound/fun/chat_menu1/voix_chgmap/chgmap.wav "^6 Changez la map !" }
Manoeufr { sound/fun/chat_menu1/voix_manoeufr/manoeufr.wav "^7Attention ! Ecartez-vous !" }
Rampant{ sound/fun/chat_menu1/voix_rampant/rampant.wav "^8 Et toi la?" }
Regles { sound/fun/chat_menu1/voix_regle/regles.wav "^9Regles " }
//////////////////////////////// // chat_menu2 // ////////////////////////////////
Aimbot { sound/fun/chat_menu1/voix_aimbot/aimbot_0_.wav "^1Cheater" }
A Plus Munitions { sound/fun/chat_menu1/voix_aplusmunition/a_plus_munition.wav "^2Besoin de munitions !!" }
Arrete ou ban { sound/fun/chat_menu1/voix_arretouban/arretouban.wav "^3Stop !" }
Ca va bien? { sound/fun/chat_menu1/voix_cavabien/cavabien.wav "^4 Ca va?" }
Chut { sound/fun/chat_menu1/voix_chut/chut.wav "^5 Chut !" }
Doigt { sound/fun/chat_menu1/voix_doigt/doigts.wav "^6 Bougez-vous !!" }
Lourdeau { sound/fun/chat_menu1/voix_lourdeau/lourdeau.wav "^7OOhh Le lourdeau" }
Musics { sound/fun/chat_menu1/voix_music/soupeauxchoux.wav "^8Soupe aux Choux" sound/fun/chat_menu1/voix_music/aperotime.wav "^9C'est l'heure de l'apero" sound/fun/chat_menu1/voix_music/pakito.wav "^0Pakito" }
Pine { sound/fun/chat_menu1/voix_pine/pine.wav "^8Tu veux ma Photo ?!" }
Sandwich { sound/fun/chat_menu1/voix_sandwich/sandwich.wav "^9Beurrer les sandwich" }
wm_quickmessagealt #include "ui/menudef.h"
#define DEFAULT_TEXT_SCALE 0.25
#define ORIGIN_QUICKMESSAGE 10 10
#define QM_MENU_GRADIENT_START_OFFSET
#define QM_MENU_START( WINDOWNAME ) \ \ menuDef { \ name WINDOWNAME \ visible 0 \ fullscreen 0 \ rect 0 100 640 380 \ onOpen { setCvar cl_bypassMouseInput "1" } \ onClose { setCvar cl_bypassMouseInput "0" } \ onEsc { closeAll } \ \ itemDef { \ name "window" \ rect 0 19 204 136 \ origin ORIGIN_QUICKMESSAGE \ style WINDOW_STYLE_FILLED \ backcolor 0 0 0 .75 \ border WINDOW_BORDER_FULL \ bordercolor .5 .5 .5 .5 \ visible 1 \ decoration \ } \ \ itemDef { \ name "windowtitle" \ rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \ origin ORIGIN_QUICKMESSAGE \ text "^3r&n] ^1F^7un^1S^7ound" \ textfont UI_FONT_ARIBLK_16 \ textscale .19 \ textalignx 3 \ textaligny 10 \ style WINDOW_STYLE_FILLED \ backcolor .16 .2 .17 .8 \ forecolor .6 .6 .6 1 \ visible 1 \ decoration \ }
#define QM_MENU_END }
#define QM_MENU_ITEM( WINDOWTEXT, ACTION, KEY, POS ) \ itemDef { \ name "menuitem"##WINDOWTEXT \ rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \ origin ORIGIN_QUICKMESSAGE \ type ITEM_TYPE_TEXT \ text WINDOWTEXT \ textfont UI_FONT_COURBD_21 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textscale .2 \ textaligny 8 \ forecolor .6 .6 .6 1 \ visible 1 \ decoration \ } \ execKey KEY { ACTION }
#define QM_MENU_ITEM_TEAM( WINDOWTEXT, ACTION, KEY, POS ) \ itemDef { \ name "menuitem"##WINDOWTEXT \ rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \ origin ORIGIN_QUICKMESSAGE \ type ITEM_TYPE_TEXT \ text WINDOWTEXT \ textfont UI_FONT_COURBD_21 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textscale .2 \ textaligny 8 \ forecolor .6 .6 .6 1 \ visible 1 \ decoration \ } \ execKey KEY { ACTION }
QM_MENU_START( "wm_quickmessageAlt" )
QM_MENU_ITEM_TEAM( "1. ^1Communiquer", close wm_quickmessageAlt; open wm_quickstatements_alt, "1", 0 ) QM_MENU_ITEM_TEAM( "2. ^2Demandes", close wm_quickmessageAlt; open wm_quickrequests_alt, "2", 1 ) QM_MENU_ITEM_TEAM( "3. ^3Commandes", close wm_quickmessageAlt; open wm_quickcommand_alt, "3", 2 ) QM_MENU_ITEM_TEAM( "4. ^4Discussion", close wm_quickmessageAlt; open wm_quickmisc_alt, "4", 3 ) QM_MENU_ITEM( "5. ^5DGlobale", close wm_quickmessageAlt; open wm_quickglobal_alt, "5", 4 ) QM_MENU_ITEM_TEAM( "6. ^6Fonction", exec "wm_sayPlayerClass"; close wm_quickmessageAlt, "6", 5 ) QM_MENU_ITEM_TEAM( "7. ^7Objectifs", close wm_quickmessageAlt; open wm_quickobjectives_alt, "7", 6 ) QM_MENU_ITEM( "8. ^3[r&n] ^4F^$u^5N ^11", close wm_quickmessageAlt; open wm_quickmore_alt, "8", 7 ) QM_MENU_ITEM( "9. ^3[r&n] ^4F^$u^5N ^12", close wm_quickmessageAlt; open wm_quickmore1_alt, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickstatements_alt" )
QM_MENU_ITEM_TEAM( "1. ^1Voix libre.", exec "VoiceTeamChat PathCleared"; close wm_quickstatements_alt, "1", 0 ) QM_MENU_ITEM_TEAM( "2. ^2Enemis affaiblis!", exec "VoiceTeamChat EnemyWeak"; close wm_quickstatements_alt, "2", 1 ) QM_MENU_ITEM_TEAM( "3. ^3Tout est ok", exec "VoiceTeamChat AllClear"; close wm_quickstatements_alt, "3", 2 ) QM_MENU_ITEM_TEAM( "4. ^4Ils arrivent!!!", exec "VoiceTeamChat Incoming"; close wm_quickstatements_alt, "4", 3 ) QM_MENU_ITEM_TEAM( "5. ^5Tirez dans le trou!", exec "VoiceTeamChat FireInTheHole"; close wm_quickstatements_alt, "5", 4 ) QM_MENU_ITEM_TEAM( "6. ^6En Defense.", exec "VoiceTeamChat OnDefense"; close wm_quickstatements_alt, "6", 5 ) QM_MENU_ITEM_TEAM( "7. ^7A l'attaque.", exec "VoiceTeamChat OnOffense"; close wm_quickstatements_alt, "7", 6 ) QM_MENU_ITEM_TEAM( "8. ^8Je me fais tire dessus!", exec "VoiceTeamChat TakingFire"; close wm_quickstatements_alt, "8", 7 ) QM_MENU_ITEM_TEAM( "9. ^9Mines Désamorcées", exec "VoiceTeamChat MinesCleared"; close wm_quickstatements_alt, "9", 8 ) QM_MENU_ITEM_TEAM( "0. ^0Enemis Deguisé!!!", exec "VoiceTeamChat EnemyDisguised"; close wm_quickstatements_alt, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickrequests_alt" )
QM_MENU_ITEM_TEAM( "1. ^1J'ai besoin d'un medecin!", exec "VoiceTeamChat Medic"; close wm_quickrequests_alt, "1", 0 ) QM_MENU_ITEM_TEAM( "2. ^2J'ai besoin de munitions!", exec "VoiceTeamChat NeedAmmo"; close wm_quickrequests_alt, "2", 1 ) QM_MENU_ITEM_TEAM( "3. ^3Besoin de renforts!", exec "VoiceTeamChat NeedBackup"; close wm_quickrequests_alt, "3", 2 ) QM_MENU_ITEM_TEAM( "4. ^4Besoin d'un ingenieur!", exec "VoiceTeamChat NeedEngineer"; close wm_quickrequests_alt, "4", 3 ) QM_MENU_ITEM_TEAM( "5. ^5Couvrez moi!", exec "VoiceTeamChat CoverMe"; close wm_quickrequests_alt, "5", 4 ) QM_MENU_ITEM_TEAM( "6. ^6Attention à vos tirs!", exec "VoiceTeamChat HoldFire"; close wm_quickrequests_alt, "6", 5 ) QM_MENU_ITEM_TEAM( "7. ^7Par ou?", exec "VoiceTeamChat WhereTo"; close wm_quickrequests_alt, "7", 6 ) QM_MENU_ITEM_TEAM( "8. ^8Besoin d'un Covert Ops!", exec "VoiceTeamChat NeedOps"; close wm_quickrequests_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickcommand_alt" )
QM_MENU_ITEM_TEAM( "1. ^1Suivez moi!", exec "VoiceTeamChat FollowMe"; close wm_quickcommand_alt, "1", 0 ) QM_MENU_ITEM_TEAM( "2. ^2En avant!", exec "VoiceTeamChat LetsGo"; close wm_quickcommand_alt, "2", 1 ) QM_MENU_ITEM_TEAM( "3. ^3DBougez vous!", exec "VoiceTeamChat Move"; close wm_quickcommand_alt, "3", 2 ) QM_MENU_ITEM_TEAM( "4. ^4Nettoyez le secteur!", exec "VoiceTeamChat ClearPath"; close wm_quickcommand_alt, "4", 3 ) QM_MENU_ITEM_TEAM( "5. ^5Defendez l'objectif!", exec "VoiceTeamChat DefendObjective"; close wm_quickcommand_alt, "5", 4 ) QM_MENU_ITEM_TEAM( "6. ^6Desamorcez la dynamite!", exec "VoiceTeamChat DisarmDynamite"; close wm_quickcommand_alt, "6", 5 ) QM_MENU_ITEM_TEAM( "7. ^7Deminez!", exec "VoiceTeamChat ClearMines"; close wm_quickcommand_alt, "7", 6 ) QM_MENU_ITEM_TEAM( "8. ^8Accentuez l'assaut", exec "VoiceTeamChat ReinforceOffense"; close wm_quickcommand_alt, "8", 7 ) QM_MENU_ITEM_TEAM( "9. ^9Accentuez la defense", exec "VoiceTeamChat ReinforceDefense"; close wm_quickcommand_alt, "9", 8 )
QM_MENU_END
QM_MENU_START( "wm_quickmisc_alt" )
QM_MENU_ITEM_TEAM( "1. ^1Oui", exec "VoiceTeamChat Affirmative"; close wm_quickmisc_alt, "1", 0 ) QM_MENU_ITEM_TEAM( "2. ^2Non", exec "VoiceTeamChat Negative"; close wm_quickmisc_alt, "2", 1 ) QM_MENU_ITEM_TEAM( "3. ^3Merci", exec "VoiceTeamChat Thanks"; close wm_quickmisc_alt, "3", 2 ) QM_MENU_ITEM_TEAM( "4. ^4Bienvenue", exec "VoiceTeamChat Welcome"; close wm_quickmisc_alt, "4", 3 ) QM_MENU_ITEM_TEAM( "5. ^5Desole", exec "VoiceTeamChat Sorry"; close wm_quickmisc_alt, "5", 4 ) QM_MENU_ITEM_TEAM( "6. ^6Oups", exec "VoiceTeamChat Oops"; close wm_quickmisc_alt, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal_alt" )
QM_MENU_ITEM( "1. ^1Oui", exec "VoiceChat Affirmative"; close wm_quickglobal_alt, "1", 0 ) QM_MENU_ITEM( "2. ^2Non", exec "VoiceChat Negative"; close wm_quickglobal_alt, "2", 1 ) QM_MENU_ITEM( "3. ^3Enemis affaiblis", exec "VoiceChat EnemyWeak"; close wm_quickglobal_alt, "3", 2 ) QM_MENU_ITEM( "4. ^4Salut", exec "VoiceChat Hi"; close wm_quickglobal_alt, "4", 3 ) QM_MENU_ITEM( "5. ^5Aurevoir", exec "VoiceChat Bye"; close wm_quickglobal_alt, "5", 4 ) QM_MENU_ITEM( "6. ^6Joli Tir", exec "VoiceChat GreatShot"; close wm_quickglobal_alt, "6", 5 ) QM_MENU_ITEM( "7. ^7Youpi", exec "VoiceChat Cheer"; close wm_quickglobal_alt, "7", 6 ) QM_MENU_ITEM( "8. ^8Plus globale", close wm_quickglobal_alt; open wm_quickglobal2_alt, "8", 7 )
QM_MENU_END
QM_MENU_START( "wm_quickglobal2_alt" )
QM_MENU_ITEM( "1. ^1Merci", exec "VoiceChat Thanks"; close wm_quickglobal2_alt, "1", 0 ) QM_MENU_ITEM( "2. ^2Bienvenue", exec "VoiceChat Welcome"; close wm_quickglobal2_alt, "2", 1 ) QM_MENU_ITEM( "3. ^3Oups", exec "VoiceChat Oops"; close wm_quickglobal2_alt, "3", 2 ) QM_MENU_ITEM( "4. ^4Desole", exec "VoiceChat Sorry"; close wm_quickglobal2_alt, "4", 3 ) QM_MENU_ITEM( "5. ^5Attention a vos tirs!", exec "VoiceChat HoldFire"; close wm_quickglobal2_alt, "5", 4 ) QM_MENU_ITEM( "6. ^6Bonne partie", exec "VoiceChat GoodGame"; close wm_quickglobal2_alt, "6", 5 )
QM_MENU_END
QM_MENU_START( "wm_quickobjectives_alt" )
QM_MENU_ITEM_TEAM( "1. ^31Ordre compris", exec "VoiceTeamChat CommandAcknowledged"; close wm_quickobjectives_alt, "1", 0 ) QM_MENU_ITEM_TEAM( "2. ^2Ordre refuse", exec "VoiceTeamChat CommandDeclined"; close wm_quickobjectives_alt, "2", 1 ) QM_MENU_ITEM_TEAM( "3. ^3Ordre execute", exec "VoiceTeamChat CommandCompleted"; close wm_quickobjectives_alt, "3", 2 ) QM_MENU_ITEM_TEAM( "4. ^4Detruisez premier objectif", exec "VoiceTeamChat DestroyPrimary"; close wm_quickobjectives_alt, "4", 3 ) QM_MENU_ITEM_TEAM( "5. ^5Detruisez deuxieme objectif", exec "VoiceTeamChat DestroySecondary"; close wm_quickobjectives_alt, "5", 4 ) QM_MENU_ITEM_TEAM( "6. ^6Detruisez la construction", exec "VoiceTeamChat DestroyConstruction"; close wm_quickobjectives_alt, "6", 5 ) QM_MENU_ITEM_TEAM( "7. ^7Construction en cours", exec "VoiceTeamChat ConstructionCommencing"; close wm_quickobjectives_alt, "7", 6 ) QM_MENU_ITEM_TEAM( "8. ^8Reparez le vehicule", exec "VoiceTeamChat RepairVehicle"; close wm_quickobjectives_alt, "8", 7 ) QM_MENU_ITEM_TEAM( "9. ^9Neutralisez le vehicule", exec "VoiceTeamChat DestroyVehicle"; close wm_quickobjectives_alt, "9", 8 ) QM_MENU_ITEM_TEAM( "0. ^0Escortez le vehicule", exec "VoiceTeamChat EscortVehicle"; close wm_quickobjectives_alt, "0", 9 )
QM_MENU_END QM_MENU_START( "wm_quickmore_alt" )
QM_MENU_ITEM( "1. ^3*^2*^1*^7Afk^1*^2*^3*", exec "VoiceChat voix_afk"; close wm_quickmore_alt , "1", 0 ) QM_MENU_ITEM( "2. ^4Allies", exec "VoiceChat voix_allies"; close wm_quickmore_alt, "2", 1 ) QM_MENU_ITEM( "3. ^5Amende", exec "VoiceChat voix_amende"; close wm_quickmore_alt , "3", 2 ) QM_MENU_ITEM( "4. ^6Balai ", exec "VoiceChat voix_balai"; close wm_quickmore_alt, "4", 3 ) QM_MENU_ITEM( "5. ^7Benny Hill", exec "VoiceChat voix_benyhill"; close wm_quickmore_alt, "5", 4 ) QM_MENU_ITEM( "6. ^8Salut !", exec "VoiceChat voix_bonjour"; close wm_quickmore_alt, "6", 5 ) QM_MENU_ITEM( "7. ^9Map", exec "VoiceChat voix_chgmap"; close wm_quickmore_alt, "7", 6 ) QM_MENU_ITEM( "8. ^0Ecartez-vous !", exec "VoiceChat voix_manoeufr"; close wm_quickmore_alt, "8", 7 ) QM_MENU_ITEM( "9. ^1Rampant", exec "VoiceChat voix_rampant"; close wm_quickmore_alt , "9", 8 ) QM_MENU_ITEM( "0. ^zRegle", exec "VoiceChat voix_regle"; close wm_quickmore_alt, "0", 9 )
QM_MENU_END
QM_MENU_START( "wm_quickmore1_alt" )
QM_MENU_ITEM( "1. ^3#Aimbot !", exec "VoiceChat voix_aimbot"; close wm_quickmore1_alt , "1", 0 ) QM_MENU_ITEM( "2. ^4Munitions !", exec "VoiceChat voix_aplusmunition"; close wm_quickmore1_alt, "2", 1 ) QM_MENU_ITEM( "3. ^5Stop !", exec "VoiceChat voix_arretouban"; close wm_quickmore1_alt , "3", 2 ) QM_MENU_ITEM( "4. ^6Ca va bien ?", exec "VoiceChat voix_cavabien"; close wm_quickmore1_alt, "4", 3 ) QM_MENU_ITEM( "5. ^7Chut", exec "VoiceChat voix_chut"; close wm_quickmore1_alt, "5", 4 ) QM_MENU_ITEM( "6. ^8Bougez-vous", exec "VoiceChat voix_doigt"; close wm_quickmore1_alt, "6", 5 ) QM_MENU_ITEM( "7. ^9Lourdeau", exec "VoiceChat voix_lourdeau"; close wm_quickmore_alt, "7", 6 ) QM_MENU_ITEM( "8. ^0Zic", exec "VoiceChat voix_music"; close wm_quickmore1_alt, "8", 7 ) QM_MENU_ITEM( "9. ^1Pine", exec "VoiceChat voix_pine"; close wm_quickmore1_alt , "9", 8 ) QM_MENU_ITEM( "0. ^zSandwich", exec "VoiceChat voix_sandwich"; close wm_quickmore1_alt, "0", 9 ) QM_MENU_END
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Moricefred
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Sujet du message: Re: Problème PackSound Posté: Jeu Jan 13, 2011 7:39 pm |
Retraité |
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Enregistré le: Mar Juin 05, 2007 12:58 am Messages: 1170
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Salut azuL, Bienvenu ici deja . Je ne suis pas un expert des serv mais je vais essayer de te filer un coup de main. azuL a écrit: /exec chemin_du_fichier/son.wav Ca donne quoi cette commande ? le son fonctionne ou pas ? Le pack son se télécharge t il lorsque tu te connecte sur ton serv ? Il me semble que les ID3 sont des Tag qui permettent de rentrer des infos sur les chansons (artistes, album &co) Je ne vois pas trop en quoi ca pourrait empêcher ET de le lire le son en question... Je vais voir pour me renseigner de mon côté.
_________________ mOr!ce - 1 - 2 - Dropbox
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azuL
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Sujet du message: Re: Problème PackSound Posté: Jeu Jan 13, 2011 10:08 pm |
N00B |
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Enregistré le: Mer Jan 12, 2011 9:42 pm Messages: 5
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Salut ! Lorsque que j'éxecute la commande, ca marque "unknown command ID3", mais en fait chaque .wav à un "Tag" comme tu le dit différent ce qui donne "unknown command _nom_du_tag" ex : unknown command '. Sinon merci :) .
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